Why Some Games Feel Harder Right After You Get Better at Them
Improving at a game and having it get noticeably harder at the same time isn’t a coincidence. A surprising number of games are built to do exactly that.
Improving at a game and having it get noticeably harder at the same time isn’t a coincidence. A surprising number of games are built to do exactly that.
The term gets thrown at almost every game with a store, but there’s a real, useful distinction between spending money and buying an advantage.
Most online games default to matching you with random players instead of prioritizing friends. The reason has more to do with queue times than antisocial design.
Games rarely let you buy exactly 1,000 coins for a round number. That mismatch isn’t a bug, it’s a pricing strategy with a name.
Login streaks feel small, but they’re built on a very specific psychological trigger. Here’s what’s actually going on, and how to tell when one is worth keeping.